An interactive children's book that provides intrinsic engagements
ROLE
Interaction Designer &
Author / Illustrator
PROJECT TYPE
Tablet Interactive,
Children's Book
TEAM
Dolphinting Lee,
Adams Chung
Interactive children's books often distract kids with flashy interactive elements and feedback, instead of providing a consistent experience that truly make kids feel like they are in control with the narrative.
— MS. CHEN, PRE-SCHOOL TEACHER
— MR. WU, DAD WITH 2 KIDS
Instead of adopting what regular publishing houses do: create a story first and then have "add-on" interactive elements. I proposed a game design approach which is to identify the desirable interactive elements from users first and then draft an engaging story upon those elements.
A STORYLINE BASED ON INTERACTIVE ELEMENTS I draft the plot structure based on the interactive elements. Each major interactive element is accompanied with a major plot point. Children role-play the underwater creatures to help a fallen star to get back to the sky, and learn about sympathy, friendships and helping others.
DEVELOPING AN ENGAGING BACKDROP It is hard to find a backdrop that is both intriguing to kids and suitable for the diverse interactive elements. The underwater world turned out to be a great fit because its mystique sparks curiosities and the aboundance of liveforms is great for Role-Play charadter shaping.
TRANSFORMING THE VISION After I completed the story and sketches myself, I collaborate with another visual designer, an engineer and two composers to bring life to design vision. Check of some sample stills from the interactive book.